Lycos.com | Angelfire.com | WhoWhere.com | MailCity.com | Hotwired.com | HotBot.com | All Sites... |
![]() |
|
|
![]() |
VER SINCE THE FIRST CRT was attached to the first vacuum-tube-laden calculator, people using computers have had the impulse to create meaningful images out of nothing but numbers and photons. Sure, binary computer code may seem like a hostile medium in which to create a masterpiece of artistic expression, but artists have always had the uncanny ability to adapt new technologies to their whims. As most of us have heard by now, the digital computer can do only two things: It can say "yes" or it can say "no." On or off, 0 or 1. But get enough of these on/off switches working together fast enough, and you can create anything from a company's spread sheet to a reproduction of the Mona Lisa. Of course the image of the Mona Lisa on your monitor is just that, a reproduction, not an original. The original, the canvas upon which Leonardo brushed paint long, long ago, is located in a museum in Paris. For many, what separates "art" from what you see on the computer screen is time and space. To be precise, it has always gone without saying that a work of art requires a unique history and a discrete physical presence. But that may no longer go without saying. Why? Because the computer is like no utensil ever encountered in the history of art. The computer fulfills three formerly separate functions necessary to the creation and distribution of art. The computer is the artist's
In his oft-cited article "The Work of Art in the Age of Mechanical Reproduction," the critic Walter Benjamin (Ben-ya-MEEN) stated, "Even the most Perfect reproduction of a work of art is lacking in one element: Its presence in time and space, its unique existence at the place where it happens to be." Here Benjamin is referring to reproductions of "original" works of art like paintings. But what about an art form for which the concept of an original work, one that is distinguishable from all copies, is irrelevant? What about a work of art that has never occupied a unique space? What can be said of art that evolves as a dialog between the artist and audience, and changes every time it's viewed? Sure, the Web can easily be used as a museum of sorts, where existing works are reproduced, or as a gallery of static art works created with the use of a computer. But these are not examples of what I am referring to as Web Art. The one art form which truly makes use of the unique properties of the World Wide Web to create elaborate and even majestic narratives out of visuals (often incorporating text, sound, and any other sense that the artist can access), and which breaks down the barriers between linear storytelling and static illustration, is "hypertextual" art. How to identify it? Look for the following characteristics:
Are we at the beginning of a new artistic revolution, one unhampered by the increasingly pretentious filters of traditional museums, galleries, and critics? One which celebrates audience participation, the intensely personal, the blurring of disciplines, and the collaborative experience? Time will tell, but at the moment it certainly feels that way. Jason Conrad Cranford Teague is a Web Designer and author of How To Program HTML Frames: Interface design with JavaScript. (See his Computers/Internet article on The Pitfalls of Frames, published 8/6/97). Jason recently left his job as a Web Designer for Persimmon IT, Inc., where he designed Web Sites for companies including Siemens and Digital, to follow his wife Tara to London, where she is getting her Masters degree in English Lit.
|
|
Get Tripod in:
United Kingdom -
Italy -
Germany -
France -
Spain -
Netherlands Korea - Peru - Americas - Mexico - Venezuela - Chile - Brasil |
||
All rights reserved. |